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The Cyclone

This card lends helpful winds to a bearer's climbing and disarms, and once a day conjures a vortex that batters foes.

uniqueArtifactHarrow-courtInvestedMagical

Suit Hammers (Str)

Alignment chaotic evil

The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item bonus to Athletics checks made to Climb, High Jump, Long Jump, and Disarm. This increases to a +3 item bonus if you are at least 17th level.

StatValue
Level20
Price0
Bulk

Activations

Activate 2 envision, Interact · Frequency once per day · Effect You cast _Whirlwind_. You do not treat the squares in the _whirlwind_ as difficult terrain, but all other creatures do. The level of the spell is one-half your level, rounded down (minimum 8th level), and the save DC is your class DC.

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