The Cyclone
This card lends helpful winds to a bearer's climbing and disarms, and once a day conjures a vortex that batters foes.
Suit Hammers (Str)
Alignment chaotic evil
The Cyclone represents tumultuous evil plots. As long as it is invested, The Cyclone bolsters you with helpful winds that grant you a +2 item bonus to Athletics checks made to Climb, High Jump, Long Jump, and Disarm. This increases to a +3 item bonus if you are at least 17th level.
| Stat | Value |
|---|---|
| Level | 20 |
| Price | 0 |
| Bulk | — |
Activations
Activate 2 envision, Interact · Frequency once per day · Effect You cast _Whirlwind_. You do not treat the squares in the _whirlwind_ as difficult terrain, but all other creatures do. The level of the spell is one-half your level, rounded down (minimum 8th level), and the save DC is your class DC.
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