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Disarm
Wrenching a weapon loose from an opponent's grip can send it tumbling free outright, or at least loosen their hold for next time.
commonAttack
You try to knock an item out of a creature's grasp. Attempt an Athletics check against the target's Reflex DC.
Attack
Critical Success You knock the item out of the target's grasp. It falls to the ground in the target's space.
Success You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.
Action Cost Single Action
Requirements You have at least one hand free. The target can't be more than one size larger than you.