Grim Sandglass
A tiny hourglass of black and white sand guards its wearer against draining magic in armor, or chills a weapon's strikes when cast.
One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.
- Armor You gain resistance 2 to negative.
- Weapon After you cast a Necromancy spell by Activating the sandglass, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.
| Stat | Value |
|---|---|
| Level | 3 |
| Price | 55 gp |
| Bulk | — |
Activations
Activate Cast a Spell · Effect You cast _chill touch_.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.