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Grim Sandglass (Greater)

This ever-balancing hourglass wards armor against draining void energy, or lets a necromancy spell prime a weapon's strikes to sap vitality.

commonMagicalNecromancySpellheart

One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.

  • Armor You gain resistance 2 to negative.
  • Weapon After you cast a Necromancy spell by Activating the sandglass, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.

Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.

StatValue
Level8
Price450 gp
Bulk—

Activations

Activate Cast a Spell · Effect You cast _chill touch_.

Activate Cast a Spell · Frequency once per day · Effect You cast 2nd-level _Harm_ or _Heal_.

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