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Grim Sandglass (Major)
Black and white sand endlessly balances inside this glass, warding off negative energy in armor, or tainting a weapon's strikes with it.
commonMagicalNecromancySpellheart
One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.
- Armor You gain resistance 2 to negative.
- Weapon After you cast a Necromancy spell by Activating the sandglass, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.
Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.
| Stat | Value |
|---|---|
| Level | 12 |
| Price | 200 pp |
| Bulk | — |
Activations
Activate Cast a Spell · Effect You cast _chill touch_.
Activate Cast a Spell · Frequency once per day · Effect You cast 4th-level _harm_ or _heal_.
Activate Cast a Spell · Frequency once per day · Effect You cast _enervation_ or 4th-level _Restoration_.