Vexing Tumble
A daring tumble through an enemy's reach can slip past their reactions entirely and, done well enough, leave them open to your next attack.
You tumble around your foes, expertly avoiding their reactions. Stride up to half your Speed and roll an Acrobatics check. Compare the result to the Reflex DC of each enemy whose reach you began in or enter during the movement, in sequence.
Critical Success This movement doesn't trigger reactions from the enemy, and the enemy is Off-Guard to you until the end of your turn
Success This movement doesn't trigger reactions from the enemy.
Critical Failure Your movement immediately stops when you enter the creature's reach; if you began in the creature's reach, you don't move.
Level 6 · Type Class
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