Tumbling Diversion
Tumbling past a foe sets up an immediate diversion, turning a slick dodge into a moment of stealth against that same target.
Attempt to an opponent's space. If you succeed or critically succeed and don't end your movement adjacent to that opponent, you can attempt to to distract that opponent. You gain a +1 circumstance bonus to the Deception check (or a +2 circumstance bonus if you critically succeeded at the Acrobatics check to Tumble Through) to Create a Diversion. If you succeed or critically succeed to Create a Diversion, you become to only the creature whose space you Tumbled Through.
Level 13 · Type Ancestry
Prerequisites expert in Acrobatics and Deception
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