Swimming Charge
A headlong swimming charge can bowl a foe clean out of the way, trading places with them in the water on a solid hit.
You swim directly into a foe, attempting to push them out of the way. Swim up to your Speed, attempting to enter the space of a foe that's your size or smaller. Roll an Athletics check and compare the result of the Fortitude DC of the target creature. If the foe can't move into an empty space (if it is surrounded by solid objects or other creatures, for example), you automatically critically fail this check.
Critical Success The target takes bludgeoning damage equal to your level plus twice your Strength modifier and must move into the empty space directly behind it; you move into the space it vacated. The target must move even if doing so places it in harm's way.
Success As critical success, but the damage is equal to your level plus your Strength modifier.
Failure The target takes bludgeoning damage equal to your Strength modifier and you end your movement before entering its space.
Critical Failure The target is unaffected and you end your movement before entering its space.
Level 5 · Type Ancestry
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