Coerce the Current
A flick of the tail commands the current itself, pushing or pulling everyone caught in a twenty-foot stretch of open water.
Requirements You are swimming in water.
With a flick of your tail, you direct the water around you to move creatures. You move water in a 20-foot line; this line must be entirely in water. Each creature in this line must attempt a Fortitude save against your class DC or spell DC, whichever is higher. A creature can choose to fail the save.
Critical Success The creature is unaffected.
Success The creature is pushed or pulled 5 feet in the direction of your choice. All creatures must be moved in the same direction.
Failure As success, but the creature is pushed or pulled 10 feet.
Critical Failure As success, but the creature is pushed or pulled 10 feet, and the creature is off-guard until the end of your next turn.
Level 9 · Type Ancestry
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