Rising Hurricane
A conjured hurricane doesn't just batter a battlefield, it hoists failing foes skyward and lets gravity finish what the wind started.
A hurricane lifts your enemies into the air before bringing them crashing down in a bloody rain. Your hurricane appears in a cylinder that's 40 feet tall, has a 30-foot diameter, and is within 120 feet. All creatures in the area take 2d6 bludgeoning damage with a basic Fortitude save against your class DC. Lift any creature that fails its save to any height you choose within the area, move it up to 5 feet in any direction, then drop it. It takes falling damage normally unless it has a fly Speed.
Level (+3) The rain damage increases by 1d6, and the cylinder's height increases by 5 feet.
Level 6 · Type Class
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