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Flinging Updraft

A summoned gust can toss an ally to safety or hurl a struggling foe wherever the wind-caller chooses, resisted only by a desperate effort.

commonAirImpulseKineticistPrimal

A speeding wind heeds your call, picking someone up and depositing them nearby. Choose a creature within 60 feet of you. The target jumps in any direction, up to a maximum of 30 feet. If the target doesn't land on a space of solid ground within 30 feet of where it started, it falls unless it has a fly Speed but doesn't take any damage from the fall. You choose the distance and direction of the jump. If you target an unwilling creature, it attempts a save against your class DC with the following results.

Success The creature is unaffected.

Failure You make the creature jump up to half the maximum distance.

Critical Failure You make the creature jump up to the maximum distance.

Level (+2) The maximum distance increases by 15 feet.

Level 6 · Type Class

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