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Sorted A-ZDeities
Sivanah
Sacred mysteries hide behind shifting veils—the seventh veil guards truth through illusion while remaining ever-obscured.
Granted Features
Automatic:
Fits a deity who feeds on broken minds — clerics can plunge foes into hallucinatory chaos and draw strength from that fractured perception.
Turns a cleric into a conduit for arcane energy, amplifying their own spellcasting, fitting deities who embody magic itself.
Lets clerics silence a foe outright and shield dangerous secrets from prying minds, fitting deities who guard forbidden knowledge.
Grants clerics sudden repositioning and illusory doubles that confound pursuers, fitting deities whose worship prizes misdirection.
Lets clerics unravel a rival's written magic and leave behind ghostly inscriptions of their own, fitting deities tied to runecraft.
An illusion reshapes a target's face, build, and voice into a plausible stranger, smoothing the way past suspicious eyes.
A hazy distortion makes a target harder to pin down in a fight, though the blur alone won't help anyone actually slip away unseen.
An unseen caster directs a lifelike double through a fight, tricking onlookers into blaming every spell and blow on the decoy.
The Seventh Veil, goddess of illusion, mystery, and the divine nature of secrets. Sivanah veils herself in seven illusions and embodies the philosophy that truth is subjective and mystery is sacred. Edicts: use illusion magic to show truth, keep certain mysteries inviolable, conceal your deity. Anathemas: destroy an illusion that hides sacred truth, reveal Sivanah's true form.