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Sivanah
The Seventh Veil, goddess of illusion, mystery, and the divine nature of secrets.
Granted Features
Automatic:
Domain of madness, hallucination, and minds unmoored from reality. Clerics plunge enemies into chaos and harvest the power of fractured perception.
Domain of arcane power, spellcraft, and the flow of magical energy. Clerics become vessels for magic itself and amplify spellcasting.
Domain of hidden truths, silence, and the protection of dangerous knowledge. Clerics force quiet on foes and safeguard secrets from prying minds.
Domain of deception, misdirection, and the art of appearing to be somewhere you are not. Clerics shift suddenly and send illusory twins to confound foes.
Domain of runes, written magic, and the power of inscribed symbols. Clerics redact enemy spells and inscribe ghostly messages.
You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and…
The target's form appears blurry. It becomes . As the nature of this effect still leaves the target's location obvious, the target can't use this concealment…
You turn yourself and create an illusory duplicate of yourself. When you Sustain the spell, you can mentally dictate a course of action for your duplicate to…
The Seventh Veil, goddess of illusion, mystery, and the divine nature of secrets. Sivanah veils herself in seven illusions and embodies the philosophy that truth is subjective and mystery is sacred. Edicts: use illusion magic to show truth, keep certain mysteries inviolable, conceal your deity. Anathemas: destroy an illusion that hides sacred truth, reveal Sivanah's true form.