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Trickery

Domain of deception, misdirection, and the art of appearing to be somewhere you are not. Clerics shift suddenly and send illusory twins to confound foes.

Granted Features
Automatic:
Trigger An enemy misses you with a melee attack. You swiftly move from a dangerous spot and veil yourself. You Step and become .
You rarely settle for being in just one place. Choose a location within 100 feet of the target that the target can see.

Domain of deception, misdirection, and the art of appearing to be somewhere you are not. Clerics shift suddenly and send illusory twins to confound foes.