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Deities

Nethys

Magic splits reality into creation and ruin alike—the all-seeing eye blesses those who pursue both equally.

Granted Features
Automatic:
Domain of ruin, devastation, and the terrible power to unmake. Clerics channel destructive force to tear down what stands.
Domain of learning, lore, and the accumulation of wisdom. Clerics recall obscure facts instantly and see through enemies' defenses.
Domain of arcane power, spellcraft, and the flow of magical energy. Clerics become vessels for magic itself and amplify spellcasting.
Domain of warding, shielding, and the selfless act of standing between harm and those you guard. Clerics sacrifice themselves to protect allies.
Domain of confusion, misdirection, and the scrambling of senses. Clerics cloud focus and isolate minds.
Domain of runes, written magic, and the power of inscribed symbols. Clerics redact enemy spells and inscribe ghostly messages.
Shards of solidified force streak out and strike home without fail, extra effort loosing more shards at one foe or spread across several.
Glowing illusory text rings a fixed spot and a disembodied voice reads a hidden message aloud the moment a chosen trigger occurs.
A target rises off the ground and can be steered up or down at will, though floating leaves it open to a hit unless it steadies itself.
Resistance to nearly every kind of harm comes at a cost, as an involuntary short hop yanks the caster's footing away each turn.
An unseen grip of force closes around a target and hauls it through the air, letting you fling a foe or shift the pull to a new target.
An invisible barrier blocks physical attacks and incorporeal creatures alike, though the right spell can still bring it down.
A subtle warp in the air twists sight and sound just before the target's grip on reality slips into helpless confusion.
A foe gets banished into a locked extraplanar puzzle chamber, given one shot each turn to reason their way back out.
Overloading a target's magic to the breaking point turns wards or spells into a blast that punishes anyone caught nearby when they collapse.

Divine Font Harm or Heal

Divine Skill Arcana

Favored Weapon Staff

The All-Seeing Eye, god of magic. Nethys achieved godhood by witnessing all the truths of existence, which shattered his mind into creation and destruction. Edicts: seek out magical power, share your knowledge of magic, pursue the secrets of creation and destruction. Anathemas: destroy knowledge of magic or allow it to be destroyed.

Domains

Alternate Domains

Cleric Spells