Warp Mind
A subtle warp in the air twists sight and sound just before the target's grip on reality slips into helpless confusion.
You scramble a creature's mental faculties and sensory input. The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind's effects happen instantly, so Dispel Magic and other effects that counteract spells can't counteract them. However, wish rituals and abilities that can remove non-magical effects can still counteract the effects.
Critical Success The target is unaffected.
Success The target spends the first action on its next turn with the Confused condition.
Failure The target is confused for 1 minute.
Critical Failure The target is confused permanently.
Rank 7 · Traditions Arcane, Occult
Cast 2 actions
Range 120 feet
Save Will