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Sorted A-ZDeities
Lamashtu
Corruption blooms wherever madness spreads—the mother of monsters shapes twisted children and warps the natural world.
Granted Features
Automatic:
Domain of kinship, community bonds, and the protection of those we love. Clerics soothe wounded allies and weave families together in unity.
Domain of physical prowess, martial excellence, and the strength to overcome. Clerics sprint with athletic grace and endure beyond mortal limits.
Domain of terror, haunting visions, and the horrors that stalk sleeping minds. Clerics send enemies into shared nightmares and exploit sleep's vulnerability.
Domain of deception, misdirection, and the art of appearing to be somewhere you are not. Clerics shift suddenly and send illusory twins to confound foes.
Domain of corruption, hybrid monstrosities, and violations of natural form. Granted by deities who wield power over unnatural creatures and forbidden…
Domain of transformation, adaptation, and the shifting nature of all things. Clerics embrace flux as a divine truth.
Domain of serpentine wisdom, ancient secrets, and the way-finding power of naga sages. Clerics lift the veil of ignorance and show the path forward.
A needle-quick jab of venomous energy leaves faint web-like traces and a creeping poison behind.
A spellcaster molds their own body into a battle-ready beast, gaining tougher hide, sharper senses, and claws or jaws built to fight.
Black smoke coils into half-seen horrors that haunt a target's sleep, unraveling their rest if the vision takes hold.
The Mother of Monsters, goddess of madness, monsters, and nightmares. Lamashtu is the demon queen who seeks to corrupt the world's creatures and fill it with her monstrous children. Edicts: bring more children into the world, make the world a place where monsters can thrive. Anathemas: destroy a creature for being monstrous, bring order to the world.