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Lamashtu
The Mother of Monsters, goddess of madness, monsters, and nightmares. Lamashtu is the demon queen who seeks to corrupt the world's creatures and fill it with…
Granted Features
Automatic:
Domain of kinship, community bonds, and the protection of those we love. Clerics soothe wounded allies and weave families together in unity.
Domain of physical prowess, martial excellence, and the strength to overcome. Clerics sprint with athletic grace and endure beyond mortal limits.
Domain of terror, haunting visions, and the horrors that stalk sleeping minds. Clerics send enemies into shared nightmares and exploit sleep's vulnerability.
Domain of deception, misdirection, and the art of appearing to be somewhere you are not. Clerics shift suddenly and send illusory twins to confound foes.
Domain of corruption, hybrid monstrosities, and violations of natural form. Granted by deities who wield power over unnatural creatures and forbidden…
Domain of transformation, adaptation, and the shifting nature of all things. Clerics embrace flux as a divine truth.
Domain of serpentine wisdom, ancient secrets, and the way-finding power of naga sages. Clerics lift the veil of ignorance and show the path forward.
You magically duplicate a spider's venomous sting. You deal 1d4 piercing damage to the touched creature and afflict it with spider venom.
You call upon primal energy to transform yourself into a Medium animal battle form. When you Cast this Spell, choose a listed battle form.
You send disturbing nightmares to your target. The next time the target falls asleep, it must attempt a Will save.
The Mother of Monsters, goddess of madness, monsters, and nightmares. Lamashtu is the demon queen who seeks to corrupt the world's creatures and fill it with her monstrous children. Edicts: bring more children into the world, make the world a place where monsters can thrive. Anathemas: destroy a creature for being monstrous, bring order to the world.