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Deities

Nethys

Magic splits reality into creation and ruin alike—the all-seeing eye blesses those who pursue both equally.

Granted Features
Automatic:
Suits a deity of pure ruin — clerics channel raw destructive force capable of tearing down whatever still stands in their way.
Lets clerics summon obscure facts on demand and see past an opponent's guard, fitting deities who preside over accumulated wisdom.
Turns a cleric into a conduit for arcane energy, amplifying their own spellcasting, fitting deities who embody magic itself.
Lets clerics throw themselves bodily between harm and an ally, fitting deities who define devotion as selfless shielding of others.
Grants clerics the power to scramble an enemy's senses and cloud their focus, isolating a single mind from the fight around it.
Lets clerics unravel a rival's written magic and leave behind ghostly inscriptions of their own, fitting deities tied to runecraft.
Shards of solidified force streak out and strike home without fail, extra effort loosing more shards at one foe or spread across several.
Glowing illusory text rings a fixed spot and a disembodied voice reads a hidden message aloud the moment a chosen trigger occurs.
A target rises off the ground and can be steered up or down at will, though floating leaves it open to a hit unless it steadies itself.
Resistance to nearly every kind of harm comes at a cost, as an involuntary short hop yanks the caster's footing away each turn.
An unseen grip of force closes around a target and hauls it through the air, letting you fling a foe or shift the pull to a new target.
An invisible barrier blocks physical attacks and incorporeal creatures alike, though the right spell can still bring it down.
A subtle warp in the air twists sight and sound just before the target's grip on reality slips into helpless confusion.
A foe gets banished into a locked extraplanar puzzle chamber, given one shot each turn to reason their way back out.
Overloading a target's magic to the breaking point turns wards or spells into a blast that punishes anyone caught nearby when they collapse.

Divine Font Harm or Heal

Divine Skill Arcana

Favored Weapon Staff

The All-Seeing Eye, god of magic. Nethys achieved godhood by witnessing all the truths of existence, which shattered his mind into creation and destruction. Edicts: seek out magical power, share your knowledge of magic, pursue the secrets of creation and destruction. Anathemas: destroy knowledge of magic or allow it to be destroyed.

Domains

Alternate Domains

Cleric Spells