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Sorted A-ZMoves
Directly Engage a Threat
Roll +Danger when charging into a unavoidable confrontation (clash with villain, stand against crowd, unmediable fight). On 10+, pick two perks and force the threat into your chose...
Throw down. When you charge into a confrontation that matters — a clash with a villain, a stand against a crowd, a fight you cannot talk your way out of — roll +Danger.
On 10+: You do what you set out to do; pick two of the perks. The threat is forced into the trade you wanted.
On 7-9: Pick one perk; the threat hits back hard, and the GM picks the cost.
On 6-: The threat does what threats do — and probably to the person you were trying to protect.
Perks (pick from):
- Avoid the threat's worst counterattack.
- Expose a weakness, vulnerability, or hidden flaw.
- Pull the threat off an ally and onto yourself.
- Carve out a real tactical advantage for the team.
Type Basic · Category Combat · Roll +Danger