/
Showing0entries
Sorted A-ZMoves
Engage a Threat — Adult
On a 10+, pick three perks instead of two. On a 7–9, the adult hero names the cost instead of the GM dictating it—trading reputation, history, or regret rather than conditions. On...
Engage a Threat (Adult Variant)
When an adult hero engages a threat, the GM no longer gets to dictate the cost on a partial — the adult does. The adult has been here before. They know what the trade is.
On 10+: Pick three perks instead of two.
On 7-9: Pick two; the adult names the cost.
On 6-: The threat does what threats do, and the adult's reputation in the city takes a hit.
Adults pay in reputation, history, and regret instead of conditions.
Type Adult · Category Combat · Roll +Danger