Showing0entries
Sorted A-Z
Moves

Directly Engage a Threat

Roll +Danger when charging into a unavoidable confrontation (clash with villain, stand against crowd, unmediable fight). On 10+, pick two perks and force the threat into your chose...

Throw down. When you charge into a confrontation that matters — a clash with a villain, a stand against a crowd, a fight you cannot talk your way out of — roll +Danger.

On 10+: You do what you set out to do; pick two of the perks. The threat is forced into the trade you wanted.

On 7-9: Pick one perk; the threat hits back hard, and the GM picks the cost.

On 6-: The threat does what threats do — and probably to the person you were trying to protect.

Perks (pick from):

  • Avoid the threat's worst counterattack.
  • Expose a weakness, vulnerability, or hidden flaw.
  • Pull the threat off an ally and onto yourself.
  • Carve out a real tactical advantage for the team.

Type Basic · Category Combat · Roll +Danger