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Moves

Defend

Roll +Savior when you put yourself in harm's way to protect a person, place, or principle. On 10+, gain 3 hold; on 7–9, gain 1 hold; on 6–, you take the hit but the GM still owes y...

Step between the threat and the thing that matters. When you put yourself in harm's way to protect a person, place, or principle, roll +Savior.

On 10+: Hold 3.

On 7-9: Hold 1.

On 6-: You take the hit; the GM still owes you a hard truth.

Spend hold (one for one) to:

  • Redirect a blow to yourself.
  • Hand an ally a brief edge (+1 forward).
  • Open a route to safety.
  • Read the situation for one true thing.

Type Basic · Category Protection · Roll +Savior