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Sorted A-ZPlaybooks
The Transformed
Permanently and visibly transformed—stone skin, metallic sheen, or stranger materials—reshaping identity and social interaction. Starting moves include Form and Function (improvise...
- Playbook
- Core
- Danger
- +1
- Freak
- +2
- Mundane
- -1
- Savior
- +0
- Superior
- +0
Advanced Moves
Show ItRead the CrowdTruth in FormRebuild YourselfEmpty InsideBurnoutAcceptance
The new body. The Transformed used to look like everyone else, and now they don't. Maybe their skin is metal, maybe it's stone, maybe it's something more complicated than a noun. Strangers stare. Loved ones flinch. Heroes try to talk them down off bridges.
Their question is whether they can ever look in a mirror without somebody else's voice in their head.
Identity questions:
- What did you used to look like, and who knew you then?
- What does your new body do that even you find unsettling?
- Who insists on treating you the way they did before — and is that a kindness or a cage?
Starting label biases: Danger +1, Freak +2, Savior 0, Superior 0, Mundane -1
Starting moves (pick 3): Form and Function, Don't Look At Me, I Am Still Me, Bring It, What Was Lost
Advanced moves
- Show It
- Read the Crowd
- Truth in Form
- Rebuild Yourself
- Empty Inside
- Burnout
- Acceptance
Advancements
- Advancement: Pick a Transformed advanced move — Choose from Show It, Read the Crowd, Truth in Form, Rebuild Yourself, Empty Inside, Burnout, or Acceptance.
- Advancement: Take a move from another playbook
- Advancement: +1 label (max +3)
- Advancement: Lock a label
- Moment of Truth: declare the new body home — The Transformed's Moment of Truth is the scene where the new shape stops being the cost of the powers and starts being who they are.