The Transformed
Permanently and visibly transformed—stone skin, metallic sheen, or stranger materials—reshaping identity and social interaction. Starting moves include Form and Function (improvise...
- Playbook
- Core
- Danger
- +1
- Freak
- +2
- Mundane
- -1
- Savior
- +0
- Superior
- +0
The new body. The Transformed used to look like everyone else, and now they don't. Maybe their skin is metal, maybe it's stone, maybe it's something more complicated than a noun. Strangers stare. Loved ones flinch. Heroes try to talk them down off bridges.
Their question is whether they can ever look in a mirror without somebody else's voice in their head.
Identity questions:
- What did you used to look like, and who knew you then?
- What does your new body do that even you find unsettling?
- Who insists on treating you the way they did before — and is that a kindness or a cage?
Starting label biases: Danger +1, Freak +2, Savior 0, Superior 0, Mundane -1
Starting moves (pick 3): Form and Function, Don't Look At Me, I Am Still Me, Bring It, What Was Lost
Advanced moves
- Show It
- Read the Crowd
- Truth in Form
- Rebuild Yourself
- Empty Inside
- Burnout
- Acceptance
Advancements
- Advancement: Pick a Transformed advanced move — Choose from Show It, Read the Crowd, Truth in Form, Rebuild Yourself, Empty Inside, Burnout, or Acceptance.
- Advancement: Take a move from another playbook
- Advancement: +1 label (max +3)
- Advancement: Lock a label
- Moment of Truth: declare the new body home — The Transformed's Moment of Truth is the scene where the new shape stops being the cost of the powers and starts being who they are.
Masks: A New Generation is published by Magpie Games and released under the Creative Commons Attribution 4.0 International License.