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Playbook Variants

The Reformed — Walking the Line

Walking the Line Reformed earns enormous power by holding the line against relapse, but faces catastrophic personal cost if they slip. Core moves reward redemption (Earned It shift...

Granted Features
Automatic:
When a former enemy publicly endorses your change, mark Potential, shift Savior up, and reduce the city's Influence over you about your past by 1 step. The endorsement carries narrative weight in fiction. Search fit: reformed redemption, enemy recognition, Influence reduction.
When drawing on skills from your villain past, gain +1 forward; shift Danger up and mark Guilty as the cost. Tempts Reformed characters to lean on old methods despite trying to reform. Search fit: Reformed playbook, villain past, Danger condition, Guilty condition.
When you Unleash Your Powers without using your full strength, you gain +1 forward and the GM gives you no complication on a 7-9 roll. Rewards controlled power use and restraint over full display. Search fit: Unleash Your Powers modified, avoiding complications, controlled ability.

The Reformed — Walking the Line Variant

The Walking-the-Line Reformed is the version closest to relapse. Their advanced moves grant enormous power when they hold the line — and catastrophic personal cost the moment they slip. The variant exists to make the question of redemption mechanical: does the Reformed earn it before the city cashes in the trust the Reformed asked for?