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Sorted A-ZPlaybooks
The Janus
Mechanics center on managing two simultaneous lives through civilian obligations and cape commitments. Secret Identity marks debts when hero activities interrupt family, friends, s...
- Playbook
- Core
- Danger
- +0
- Freak
- -1
- Mundane
- +1
- Savior
- +1
- Superior
- +1
Advanced Moves
ReframeWorlds CollideTrustworthyPersuade YourselfAbove SuspicionDual PowersCover Story
The double life. The Janus has a secret identity that actually matters — a friend group, a family, a part-time job, a person they kiss when the cape is off. The cape and the civilian life are both real, both fragile, and the seams between them keep slipping.
Sooner or later one life is going to walk in on the other.
Identity questions:
- Whose life are you protecting by lying to them?
- What is the responsibility in your civilian life that the team will never understand?
- Who already suspects?
Starting label biases: Danger 0, Freak -1, Savior +1, Superior +1, Mundane +1
Starting moves (pick 3): Secret Identity, Hard Choices, Out of Patience, Worlds Apart, Civilian Life
Advanced moves
- Reframe
- Worlds Collide
- Trustworthy
- Persuade Yourself
- Above Suspicion
- Dual Powers
- Cover Story
Advancements
- Advancement: Pick a Janus advanced move — Choose from Reframe, Worlds Collide, Trustworthy, Persuade Yourself, Above Suspicion, Dual Powers, or Cover Story.
- Advancement: Take a move from another playbook
- Advancement: +1 label (max +3)
- Advancement: Lock a label
- Moment of Truth: the lives meet — The Janus's Moment of Truth is the scene where the two lives finally collide and the Janus has to declare, for the duration of one act, who they really are.