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Spell Scrolls

One-use items to cast a spell from your class list without components or slots. Higher-level scrolls require an ability check. Consumed on use.

A spell scroll contains a single spell written in a mystical cipher. If the spell is on your class's spell list, you can use the scroll to cast the spell without providing components or using a spell slot.

Using a scroll:

  • The spell must be on your class's spell list.
  • If the spell is of a level you can normally cast, you cast it successfully with no check required.
  • If the spell is of a higher level than you can normally cast, you must make an ability check using your spellcasting ability (DC 10 + spell level). On failure, the spell disappears from the scroll with no effect.
  • The scroll is consumed whether the casting succeeds or fails.
  • The spell's casting time, range, and other properties are unchanged.

Scroll level and save DC/attack bonus:

Spell LevelSave DCAttack Bonus
Cantrip13+5
1st13+5
2nd13+5
3rd15+7
4th15+7
5th17+9
6th17+9
7th18+10
8th18+10
9th19+11

Wizard copying: A Wizard can copy a spell scroll into their spellbook. This requires an Arcana check (DC 10 + spell level), and the scroll is destroyed whether the check succeeds or fails. On success, the Wizard adds the spell to their spellbook.

Who can use scrolls: Only characters with the spell on their class spell list can use spell scrolls. A Fighter without spellcasting cannot use a scroll of fireball. The Thief Rogue's Use Magic Device feature (level 13) bypasses this restriction.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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