Thief
Rogue subclass specializing in bonus-action object interaction, unimpeded climbing, and stealth advantage. Fast Hands lets Cunning Action also make Sleight of Hand checks or use th...
Thief (Rogue)
Thieves hone their skills in stealth, sleight of hand, and climbing.
Chosen at: Level 3
Level 3 — Fast Hands: Use the bonus action granted by Cunning Action to also make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Level 3 — Second-Story Work: Climbing no longer costs extra movement. Adds Dexterity modifier to distance of running jumps.
Level 9 — Supreme Sneak: Advantage on Dexterity (Stealth) checks when moving at half your speed or less on the same turn.
Level 13 — Use Magic Device: Ignore all class, race, and level requirements for using magic items.
Level 17 — Thief's Reflexes: Take two turns during the first round of combat. First turn is at your initiative; second is at initiative minus 10.