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Thief

Rogue subclass specializing in bonus-action object interaction, unimpeded climbing, and stealth advantage. Fast Hands lets Cunning Action also make Sleight of Hand checks or use th...

Granted Features
Automatic:

Thief (Rogue)

Thieves hone their skills in stealth, sleight of hand, and climbing.

Chosen at: Level 3

Level 3 — Fast Hands: Use the bonus action granted by Cunning Action to also make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.

Level 3 — Second-Story Work: Climbing no longer costs extra movement. Adds Dexterity modifier to distance of running jumps.

Level 9 — Supreme Sneak: Advantage on Dexterity (Stealth) checks when moving at half your speed or less on the same turn.

Level 13 — Use Magic Device: Ignore all class, race, and level requirements for using magic items.

Level 17 — Thief's Reflexes: Take two turns during the first round of combat. First turn is at your initiative; second is at initiative minus 10.