Rogue
Cunning operative with d8 hit die, Dexterity primary ability, and proficiency in light armor and finesse weapons. Expertise doubles proficiency bonus on two chosen skill checks; Sn...
A cunning operative who excels through skill, stealth, and precise strikes.
Hit Die: d8 Primary Ability: Dexterity Saving Throw Proficiencies: Dexterity, Intelligence Armor Proficiencies: Light armor Weapon Proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Key 1st-Level Features:
- Expertise: Choose two of your skill proficiencies (or one skill and thieves' tools). Your proficiency bonus is doubled for those skills.
- Sneak Attack: Once per turn, deal extra 1d6 damage (increasing by 1d6 at every odd Rogue level: 1d6 at 1st, 2d6 at 3rd, 3d6 at 5th, up to 10d6 at 19th) when attacking with a finesse or ranged weapon against a creature if you have advantage on the attack, or if an ally is adjacent to the target and you don't have disadvantage.
- Thieves' Cant: A secret language of subtle signs and coded words used by criminal networks.
Cunning Action (level 2): Use a bonus action to Dash, Disengage, or Hide.
Subclass (Roguish Archetype): Chosen at level 3.
Granted Features
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Narrative Nexus is not affiliated with or endorsed by Wizards of the Coast.