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Rogue
Expertise doubles proficiency bonus on two chosen skills or one skill plus thieves' tools. Sneak Attack adds 1d6 damage once per turn with finesse or ranged weapons when you have a...
- Saves
- DEX, INT
A cunning operative who excels through skill, stealth, and precise strikes.
Hit Die: d8
Primary Ability: Dexterity
Saving Throw Proficiencies: Dexterity, Intelligence
Armor Proficiencies: Light armor
Weapon Proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Key 1st-Level Features:
- Expertise: Choose two of your skill proficiencies (or one skill and thieves' tools). Your proficiency bonus is doubled for those skills.
- Sneak Attack: Once per turn, deal extra 1d6 damage (increasing by 1d6 at every odd Rogue level: 1d6 at 1st, 2d6 at 3rd, 3d6 at 5th, up to 10d6 at 19th) when attacking with a finesse or ranged weapon against a creature if you have advantage on the attack, or if an ally is adjacent to the target and you don't have disadvantage.
- Thieves' Cant: A secret language of subtle signs and coded words used by criminal networks.
Cunning Action (level 2): Use a bonus action to Dash, Disengage, or Hide.
Subclass (Roguish Archetype): Chosen at level 3.