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Rules

Spell Scrolls

One-use items to cast a spell from your class list without components or slots. Higher-level scrolls require an ability check. Consumed on use.

A spell scroll contains a single spell written in a mystical cipher. If the spell is on your class's spell list, you can use the scroll to cast the spell without providing components or using a spell slot.

Using a scroll:

  • The spell must be on your class's spell list.
  • If the spell is of a level you can normally cast, you cast it successfully with no check required.
  • If the spell is of a higher level than you can normally cast, you must make an ability check using your spellcasting ability (DC 10 + spell level). On failure, the spell disappears from the scroll with no effect.
  • The scroll is consumed whether the casting succeeds or fails.
  • The spell's casting time, range, and other properties are unchanged.

Scroll level and save DC/attack bonus:

Spell LevelSave DCAttack Bonus
Cantrip13+5
1st13+5
2nd13+5
3rd15+7
4th15+7
5th17+9
6th17+9
7th18+10
8th18+10
9th19+11

Wizard copying: A Wizard can copy a spell scroll into their spellbook. This requires an Arcana check (DC 10 + spell level), and the scroll is destroyed whether the check succeeds or fails. On success, the Wizard adds the spell to their spellbook.

Who can use scrolls: Only characters with the spell on their class spell list can use spell scrolls. A Fighter without spellcasting cannot use a scroll of fireball. The Thief Rogue's Use Magic Device feature (level 13) bypasses this restriction.