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Fighter
d10 hit die, proficiency in all weapons and armor. At 1st level, choose a Fighting Style (Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting) to s...
A master of weapons and armor who excels in sustained combat.
Hit Die: d10 Primary Ability: Strength or Dexterity Saving Throw Proficiencies: Strength, Constitution Armor Proficiencies: All armor, shields Weapon Proficiencies: Simple weapons, martial weapons
Key 1st-Level Features:
- Fighting Style: Choose one of several combat specializations: Archery (+2 to ranged attack rolls), Defense (+1 AC while wearing armor), Dueling (+2 damage when wielding one melee weapon and nothing in the other hand), Great Weapon Fighting (reroll 1s and 2s on damage dice with two-handed weapons), Protection (impose disadvantage on attacks against adjacent allies), or Two-Weapon Fighting (add ability modifier to offhand attack damage).
- Second Wind: As a bonus action, regain 1d10 + Fighter level HP once per short or long rest.
Action Surge (level 2): Take one additional action on your turn, once per short or long rest.
Subclass (Martial Archetype): Chosen at level 3.