Thief
Thief subclass grants Fast Hands (bonus-action Sleight of Hand checks, trap disarming with thieves' tools, or Use an Object action), Second-Story Work (climbing costs no extra move...
Thief (Rogue)
Thieves hone their skills in stealth, sleight of hand, and climbing.
Chosen at: Level 3
Level 3 — Fast Hands: Use the bonus action granted by Cunning Action to also make a Sleight of Hand check, use thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Level 3 — Second-Story Work: Climbing no longer costs extra movement. Adds Dexterity modifier to distance of running jumps.
Level 9 — Supreme Sneak: Advantage on Dexterity (Stealth) checks when moving at half your speed or less on the same turn.
Level 13 — Use Magic Device: Ignore all class, race, and level requirements for using magic items.
Level 17 — Thief's Reflexes: Take two turns during the first round of combat. First turn is at your initiative; second is at initiative minus 10.