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Exterior of the Green Lord's Tomb
A low hill that breathes rot and sorrow, marked by three oaks that have forgotten spring.
A wide low hill in the Great Wood, surrounded by trees and crowned by three still-bare oaks. Worked stone pokes out of the dead grass — easy to miss. A faint odor of rotting cabbage and bad eggs. A hum of wasps in the boughs.
This is what the PCs see as they approach. The hill is the tomb, dome-shaped and overgrown.
When PCs approach
- Hint at more than meets the eye: they hear children singing — the same voice, multiplied. Crinwin mimicking Tiwlip and Wynfor.
- Caradoc, you know this song; it's one you sang as a youth — what is it?
- Vahid, how can you tell this is crinwin mimicry and not the missing kids?
- Present a discovery: faded Forest Folk glyphs on the trees around the hill (see Forest Folk Glyphs on the Tomb's Trees)
Entrances
- Main entrance: north side of hill, recessed into a ditch full of briar. A 15-foot archway partially filled with soil and rubble. Leads to Entrance Chamber of Green Lord's Tomb. PCs can cut the briar back or take 1d4 damage forcing through, but either risks agitating a nest
- Secret tunnel: 30 feet west of the hill past the tree line, under a boulder, hidden by Fae glamour and brush. A tight squeeze for a light load. Surfaces at the trapdoor in the Mossy Chamber of the Green Lord's Tomb. Unknown to Sajra and the crinwin
- Burrows: ~18-inch crinwin tunnels dug into the hill and rubble, only visible point-blank. Too small for PCs or Pryder; Wynfor, Tiwlip, and Thornthumb could squeeze
Part of green-lords-tomb
Site Area · Scale Discrete · Region Great Wood
Themes · Ruin · Approach