Great Hall of Green Lord's Tomb
A vaulted ruin where the ceiling strains and the floor opens onto darker mysteries.
The largest interior chamber — and the most dangerous to stand in. Three 20-foot-tall pillars (essentially trees, set there by Green Lord magic) hold up a sagging ceiling. A fourth pillar collapsed long ago. A stairwell yawns in the center of the room, going down to the Intact Inner Tomb.
Crinwin nests
The "trusted" crinwin nests hug the pillars near the ceiling — easy to miss. If the alarm hasn't been raised: 3-6 sleep in nests, 1-4 spy on Pryder's Hallway, and 0-5 are doing crinwin stuff.
Wasps
Colonizing the crinwin nests and the pillars. Swarm if agitated.
Danger
The pillars are barely holding. See Unstable Pillars of the Great Hall — advance one mark each time a pillar is struck or as a hard GM move; on the fourth mark the ceiling comes down and anyone still inside is at Death's Door.
Part of green-lords-tomb
Site Area · Scale Discrete
Themes · Arena · Nesting Ground · Collapse Risk
Denizens
- Crinwin (trusted, sleeping) (monster)
- Crinwin (trusted, spying) (monster)
- Crinwin (trusted, loose) (monster)
- Wasps (swarm)