Showing0entries
Sorted A-Z
Sites

Great Hall of Green Lord's Tomb

A vaulted ruin where the ceiling strains and the floor opens onto darker mysteries.

The largest interior chamber — and the most dangerous to stand in. Three 20-foot-tall pillars (essentially trees, set there by Green Lord magic) hold up a sagging ceiling. A fourth pillar collapsed long ago. A stairwell yawns in the center of the room, going down to the Intact Inner Tomb.

Crinwin nests

The "trusted" crinwin nests hug the pillars near the ceiling — easy to miss. If the alarm hasn't been raised: 3-6 sleep in nests, 1-4 spy on Pryder's Hallway, and 0-5 are doing crinwin stuff.

Wasps

Colonizing the crinwin nests and the pillars. Swarm if agitated.

Danger

The pillars are barely holding. See Unstable Pillars of the Great Hall — advance one mark each time a pillar is struck or as a hard GM move; on the fourth mark the ceiling comes down and anyone still inside is at Death's Door.

Part of green-lords-tomb

Site Area · Scale Discrete

Themes · Arena · Nesting Ground · Collapse Risk

Denizens

  • Crinwin (trusted, sleeping) (monster)
  • Crinwin (trusted, spying) (monster)
  • Crinwin (trusted, loose) (monster)
  • Wasps (swarm)