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Artifact Origin
Artifact Origin is Step 1 of the Appendix B artifact-generation procedure. Roll 1d12 to determine the artifact's thematic origin—a faction, deity, or power source—which sets all su...
Step 1 of the Appendix B procedure. Roll first — the origin sets every theme, material, and binding that follows. Then pick or roll one of the chosen origin's themes from its compendium entry.
Roll 1d12 · Family Artifact Creation · p. 498
| d | Result | Detail |
|---|---|---|
| 1 | The Barrow Builders | Tomb-craft, ancestor cults, sorcerer-kings. Theme list under The Barrow Builders. |
| 2 | Death and the undying | The Last Door, ghosts, shades, what walks back through. |
| 3 | The Fae | Glamour, bargain, the wild court. Theme list under The Fae. |
| 4 | The Forge Lords (or the Ustrina) | Orichalcum, fire-art, the Foundry. Use Forge Lord themes for Ustrina results. See The Forge Lords. |
| 5 | Gods and religion | Roll 1d12: 1-2 Aratis; 3-4 Danu; 5-6 Helior; 7-8 Tor; 9-12 one of the lesser gods. |
| 6 | The Green Lords (or the Fomoraij) | Living wood, breeding-arts, the lost garden-empire. Use Green Lord themes for Fomoraij results. See The Green Lords. |
| 7 | Primordial powers | Archons, titans, incarnations of the first elements. |
| 8 | The Rime Lords | Dark ice, the Howling Curse, sacrifices that bind. See The Rime Lords. |
| 9 | Spirits of the wild (or the Forest Folk) | Tethers, redwoods, the old quiet places. Use spirits-of-the-wild themes for Forest Folk results. See The Forest Folk. |
| 10 | The Stone Lords | Makerglass, stoneshaping, slave-built empires. See The Stone Lords. |
| 11 | The Tempest Lords | Aetherium, sky-towers, the lost northern empire. See The Tempest Lords. |
| 12 | The Things Below | Red crystal, corrupting whispers, the prison beneath the world. See The Things Below. |