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Character & Combat

Choosing Your Playbook

Nine playbooks, one per player at the table — pick by what you want to do in scenes, not by mechanical optimization. Each carries a complexity rating; new players gravitate toward the lower ones, but any of them will teach itself in a session or two.

Lower complexity — fewer moving parts

  • The Fox — clever, quick, skillful; bends rules and fights dirty; charming when it suits them.
  • The Heavy — our violent individual; a champion who keeps the town safe and gets a little bloody doing it.
  • The Judge — settler of disputes, chronicler, divine bulwark against chaos; insightful and tough, not necessarily persuasive.
  • The Ranger — at home in the wild; the one you want with you when you travel; resourceful guide, deadly hunter.

Medium complexity — a system to track

  • The Blessed — nature priest who speaks to spirits and beasts; works subtle magics through sacred markings and materials.
  • The Would-Be Hero — in over their head, full of fear and anger, but might just outshine us all.

Higher complexity — the most spinning plates

  • The Lightbearer — invokes divine power through flame and candle; beacon of hope, charity, and mercy; fiery foe of the dark.
  • The Marshal — leads the town militia and a crew of followers; makes choices about who lives and who dies.
  • The Seeker — collector of lost lore and power, with potent artifacts that might well lead to their ruin.

No doubling up at the table; each player takes a different playbook. Once you've picked, walk through the playbook's prompts together — that's where Building Your Character takes over.

This work includes material from Stonetop by Jeremy Strandberg, published by Lampblack & Brimstone, licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

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