
The Would-Be Hero
Earnest underdog spending Resolve to rise above fear.
- HP
- 16
- Load
- light: ≤3 | normal: 4-6 | heavy: 7-9
Most people hope for a quiet life. They spend their days a-worrying: about a leaky roof, a sick child, their crops. But you aren't like most people—you're on a different path. A path to adventure! There's greatness in you. Let's hope you live long enough for everyone else to see it.
The Would-Be Hero is Stonetop's untested underdog: an earnest dreamer with no special training, only raw potential and the stubbornness to keep getting back up. They start as a blank slate and grow into greatness through sheer experience, borrowing moves from any other playbook as they find their footing.
Their instincts run to Defiance, Destined, Doubt, Driven, Earnestness, Optimism, or Sacrifice.
Through Versatile they can learn a move from any companion's path — The Heavy, The Ranger, The Marshal, or any of the others — making them the village's most unpredictable hand in a crisis.
Potential for Greatness
A unique advancement track. Once per level, when you roll a stat and get a 10+, you may mark one of six boxes (in any order, noting the level): four of them each raise the rolled stat by +1 to a max of +2, one increases your max HP by 4, and one bumps your damage die to a d8. Once all six marks are filled, you qualify for Superior Stat, raising one stat by +1 to a max of +3.
Worked through Potential for Greatness.
Playbook Moves
Starting Moves
Advanced Moves (Levels 2–5)
- Better Part of Valor
- But I Get Back Up
- I Get Knocked Down
- Improved Stat
- In Over Your Head
- Inquiring Minds
- Iron Will
- Never Gonna Keep Me Down
- Resourceful
- Something to Remember Me By
- Speak Truth to Power
- Tough Love
- Underestimated
- Up With People
- Superior Stat
Advanced Moves (Levels 6–10)
Backgrounds
Impetuous Youth
Stonetop has always been home, but you chafe at the demands of mundane life and have always longed for more. Excitement! Danger!
- **Bonus move:** Impetuous Youth
Driven
You once led a simple life, but something changed you and burdened you with terrible purpose — a loved one lost, a sacrifice made, a dark mystery stumbled upon, or a terrible mistake to make amends for.
- **Bonus move:** Driven
Destined
Fate has laid her hand upon you. Choose 3-4 descriptors of your destiny; until it is fulfilled, you read the omens and cheat death.
- **Bonus move:** Destined