Discharge
Two-action 30-foot range Will save affecting creatures or objects with the tech trait. Creatures hit become glitching 1 (critical failure: glitching 2); attended objects lose half...
- Rank
- Rank 3
- Trad
- Arcane, Primal
- Cast
- 2 actions
- Range
- 30 feet
- Save
- Will
- Rank
- 3
- Cast
- 2
- Range
- 30 feet
You ignite a sudden spark of electricity that surges into a technological creature or object. You de-energize an item with the tech trait or disrupt a creature with the tech trait, with effects based on the target being a creature or object. Creature If your target is a creature with the tech trait, it attempts a Will save. On a failure, the creature is Glitching 1; on a critical failure, the creature is Glitching 2. Object If you target an attended object, the creature with the object attempts a Will save. On a success, the object loses half of its maximum charges. On a failure, or if you target an unattended object, the object loses all its remaining charges.