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Spells

Discharge

Two-action 30-foot range Will save affecting creatures or objects with the tech trait. Creatures hit become glitching 1 (critical failure: glitching 2); attended objects lose half...

commonConcentrateElectricityManipulate
Rank
Rank 3
Trad
Arcane, Primal
Cast
2 actions
Range
30 feet
Save
Will
Rank
3
Cast
2
Range
30 feet

You ignite a sudden spark of electricity that surges into a technological creature or object. You de-energize an item with the tech trait or disrupt a creature with the tech trait, with effects based on the target being a creature or object. Creature If your target is a creature with the tech trait, it attempts a Will save. On a failure, the creature is Glitching 1; on a critical failure, the creature is Glitching 2. Object If you target an attended object, the creature with the object attempts a Will save. On a success, the object loses half of its maximum charges. On a failure, or if you target an unattended object, the object loses all its remaining charges.