Skill Actions
The actions you can perform with a given skill are sorted into those you can use untrained and those that require you to be trained in the skill, as …
The actions you can perform with a given skill are sorted into those you can use untrained and those that require you to be trained in the skill, as shown on the Skills, Key Attributes, and Actions table. The untrained and trained actions of each skill appear in separate sections within the skill's description. Anyone can use a skill's untrained actions, but you can use trained actions only if you have a proficiency rank of trained or better in that skill. A circumstance, condition, or effect might bar you from a skill action regardless of your proficiency rank, and sometimes using a skill in a specific situation might require you to have a higher proficiency rank than what is listed on the table. For instance, even though a soldier untrained in Occultism could identify an extraplanar or eldritch being with a lucky roll using Occultism to Recall Knowledge, the GM might decide that Recalling Knowledge to determine the spells used to summon and control such a creature is beyond the scope of the soldier's anecdotal knowledge. The GM decides whether a task requires a particular proficiency rank. ### Skills, Key Attributes, and Actions Skill Key Attribute Untrained Actions Trained Actions Acrobatics Dexterity Balance Single Action Tumble Through Single Action Maneuver in Flight Single Action Squeeze E Arcana Intelligence Recall Knowledge G Single Action Borrow an Arcane Spell E Decipher Writing E, G Identify Magic E, G Learn a Spell E, G Athletics Strength Climb Single Action Force Open Single Action Grapple Single Action High Jump Two Actions Long Jump Two Actions Reposition Single Action Shove Single Action Swim Single Action Trip Single Action Disarm Single Action Computers Intelligence Access Infosphere E Recall Knowledge G Single Action Operate Device E Decipher Writing E, G Disable a Device Two Actions Hack E Crafting Intelligence Recall Knowledge G Single Action Repair E Craft D Earn Income D, G Deception Charisma Create a Diversion Single Action Impersonate E Lie Feint Single Action Diplomacy Charisma Gather Information E Make an Impression E Request Single Action - Intimidation Charisma Coerce E Demoralize Single Action - Lore Intelligence Recall Knowledge G Single Action Earn Income D, G Medicine Wisdom Administer First Aid Two Actions Recall Knowledge G Single Action Treat Disease D Treat Poison Single Action Treat Wounds E Nature Wisdom Command an Animal Single Action Recall Knowledge G Single Action Identify Magic E, G Learn a Spell E, G Occultism Intelligence Recall Knowledge G Single Action Decipher Writing E, G Identify Magic E, G Learn a Spell E, G Performance Charisma Perform Single Action Recall Knowledge G Single Action Earn Income D, G Piloting Dexterity Recall Knowledge G Single Action Drive Single Action to Three Actions Navigate E Plot Course E Run Over Three Actions Stop Single Action Stunt Single Action Take Control Single Action Religion Wisdom Recall Knowledge G Single Action Decipher Writing E, G Identify Magic E, G Learn a Spell E, G Society Intelligence Recall Knowledge G Single Action Subsist D, G Create Forgery D Decipher Writing E, G Stealth Dexterity Conceal an Object Single Action Hide Single Action Sneak Single Action - Survival Wisdom Sense Direction E Subsist D, G Cover Tracks E Track E Thievery Dexterity Palm an Object Single Action Steal Single Action Disable a Device Two Actions Pick a Lock Two Actions D This skill action is used during downtime. E This skill action is used during exploration. G This is a general skill action, with a description appearing on the listed page number instead of in the skill's entry.
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