entries
Sorted A-Z
Actions

Long Jump

Stride at least 10 feet, then attempt a DC 15 Athletics check to jump up to your result (rounded to nearest 5 feet), with a maximum distance equal to your land Speed. Success lands...

common

You Stride, then attempt a DC 15 Athletics check to make a long jump in the direction you were Striding. If you didn't Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation. . Success You Leap up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed. Failure You make a normal horizontal Leap. Critical Failure You make a normal horizontal Leap, then fall and land prone.

Two Actions

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms