Showing0entries
Sorted A-Z
Actions

Treat Disease

Requires a medkit and 8 hours of care; make a Medicine check against the disease's DC. Critical success grants the creature +4 circumstance bonus to its next disease save, success...

commonDowntimeManipulate

You spend at least 8 hours caring for a diseased creature. Attempt a Medicine check against the disease's DC. After you attempt to Treat a Disease for a creature, you can't try again until after that creature's next save against the disease. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the disease. Success You grant the creature a +2 circumstance bonus to its next saving throw against the disease. Critical Failure Your efforts cause the creature to take a –2 circumstance penalty to its next save against the disease.