Automated Fire Extinguisher
Level 1 construct with Hardness 3 that breaks and loses hardness once below half HP or on critical hit. Melee hose whip (1d6+2 slashing) and ranged foam spray (1d6+2 cold, single a...
AC 16 (12 when broken) Fort +4 Ref +7 Will +2 HP 20 Hardness 3 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void Construct Armor Like normal objects, the animated fire extinguisher has Hardness. This Hardness reduces any damage it takes by an amount equal to its Hardness. Once the animated fire extinguisher is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing its Hardness and reducing its Armor Class to 12. --- Speed 0 feet Melee Single Action hose whip 6, 1d62 slashing Ranged Single Action foam spray 7, 1d62 cold Auto-Fire Two Actions foam spray, 1d82 cold (DC 15 basic Reflex) Melee Single Action hose whip 6, 1d62 slashing Ranged Single Action foam spray 7, 1d62 cold Auto-Fire Two Actions foam spray, 1d82 cold (DC 15 basic Reflex)
Level 1
AC 16 · Fort +4 · Ref +7 · Will +2 · HP 20 · Perception +7
Str +2 · Dex +4 · Con +3 · Int -5 · Wis +0 · Cha -1
Speed 0 feet · Skills Athletics +6
Actions
- Hose whip Melee +6, 1d6+2 slashing
- Foam spray Ranged +7, 1d6+2 cold
- Hose whip Melee +6, 1d6+2 slashing
- Foam spray Ranged +7, 1d6+2 cold
- Auto-Fire [2] foam spray, 1d82 cold (DC 15 basic Reflex)
- Auto-Fire [2] foam spray, 1d82 cold (DC 15 basic Reflex)
Abilities
- Immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void Construct Armor Like normal objects, the animated fire extinguisher has Hardness. This Hardness reduces any damage it takes by an amount equal to its Hardness. Once the animated fire extinguisher is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing its Hardness and reducing its Armor Class to 12.
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