Automated Fire Extinguisher
Level 1 construct with Hardness 3 and brittle armor—AC 16 drops to 12 once it breaks below half HP or takes a critical hit. Stationary (Speed 0) melee striker dealing 1d6+2 slashin...
- AC
- 16
- Perc
- +7
- Fort
- +4
- Ref
- +7
- Will
- +2
- STR
- +2
- DEX
- +4
- CON
- +3
- INT
- -5
- WIS
- +0
- CHA
- -1
- hose whip +6 1d6+2 slashing
- foam spray +7 1d6+2 cold
- hose whip +6 1d6+2 slashing
- foam spray +7 1d6+2 cold
- Auto-Fire [2] foam spray, 1d82 cold (DC 15 basic Reflex)
- Auto-Fire [2] foam spray, 1d82 cold (DC 15 basic Reflex)
- AC
- 16
- STR
- 2
- DEX
- 4
- CON
- 3
- INT
- -5
- WIS
- 0
- CHA
- -1
AC 16 (12 when broken) Fort +4 Ref +7 Will +2 HP 20 Hardness 3 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void Construct Armor Like normal objects, the animated fire extinguisher has Hardness. This Hardness reduces any damage it takes by an amount equal to its Hardness. Once the animated fire extinguisher is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing its Hardness and reducing its Armor Class to 12. --- Speed 0 feet Melee Single Action hose whip 6, 1d62 slashing Ranged Single Action foam spray 7, 1d62 cold Auto-Fire Two Actions foam spray, 1d82 cold (DC 15 basic Reflex) Melee Single Action hose whip 6, 1d62 slashing Ranged Single Action foam spray 7, 1d62 cold Auto-Fire Two Actions foam spray, 1d82 cold (DC 15 basic Reflex)