Demolition-Class Assassin Robot
Level 5 construct with AC 21, 95 HP, weak to electricity. Blade arm strikes at +15 (1d8+7 slashing, versatile piercing) and breaching gun at +13 (1d10+2 piercing, ranged shove, raz...
Alien Core creature. Level 5 common creature. Senses: darkvision. Named for their tendency toward extreme violence and aggressiveness, demolition robots nevertheless start their mission with stealth being a priority. Outwardly, these robots conceal their true nature with an outer casing resembling that of industrial, civic, or even domestic robots and drones.
Level 5
AC 21 · Fort +15 · Ref +12 · Will +7 · HP 95 · Perception +15
Str +5 · Dex +3 · Con +4 · Int +2 · Wis -3 · Cha +1
Speed 40 feet · Skills Athletics +13, Deception +13, Stealth +12, Survival +12 · Senses darkvision · Languages none
Actions
- Blade arm Melee +15, 1d8+7 slashing (analog, versatile P)
- Breaching gun Ranged +13, 1d10+2 piercing (analog, concussive, expend 1, kickback, mag 3, range increment 15 feet, ranged shove, razing, reload 1)
Abilities
- Burn Protocol: see Alien Core stat block for full rules text.
- Immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void.
- Resistances: [object Object].
- Weaknesses: electricity 6.
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