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Snoop-Class Infiltrator Robot

Level 2 infiltrator robot with reactive camouflage and high Stealth (+8), designed to quietly disable targets with sleeping gas and extract objectives rather than fight openly. Its...

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Alien Core creature. Level 2 common creature. Senses: darkvision. Not a front-line combatant, an infiltrator robot's primary tactic is to quietly enter a location, use its sleeping gas bombs to disable those guarding its target, and collect its payload. The leadership of The Pact Worlds found that the snoop-class infiltrator robot could have other, darker tasks during the Silent War: its reactive camouflage could help it transport deadly explosives to sabotage ships, shipyards, and other military installations.

Level 2

AC 18 · Fort +5 · Ref +11 · Will +8 · HP 25 · Perception +11

Str +0 · Dex +4 · Con +0 · Int +3 · Wis +0 · Cha +1

Speed 20 feet, climb 20 feet, fly 20 feet · Skills Acrobatics +8, Computers +7, Deception +7, Stealth +8, Thievery +8 · Senses darkvision · Languages none

Actions

  • Slam Melee +9, 1d8+2 bludgeoning (finesse)
  • Crossbolter Ranged +9, 1d10+2 piercing (analog, expend 1, mag 1, range increment 100 feet, reload 1)

Abilities

  • Reactive Camouflage: see Alien Core stat block for full rules text.
  • Immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void.
  • Resistances: [object Object].
  • Weaknesses: electricity 3.

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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