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Demolition-Class Assassin Robot

Level 5 construct with AC 21, 95 HP, weak to electricity. Blade arm strikes at +15 (1d8+7 slashing, versatile piercing) and breaching gun at +13 (1d10+2 piercing, ranged shove, raz...

commonConstructRobotTechMedium

Alien Core creature. Level 5 common creature. Senses: darkvision. Named for their tendency toward extreme violence and aggressiveness, demolition robots nevertheless start their mission with stealth being a priority. Outwardly, these robots conceal their true nature with an outer casing resembling that of industrial, civic, or even domestic robots and drones.

Level 5

AC 21 · Fort +15 · Ref +12 · Will +7 · HP 95 · Perception +15

Str +5 · Dex +3 · Con +4 · Int +2 · Wis -3 · Cha +1

Speed 40 feet · Skills Athletics +13, Deception +13, Stealth +12, Survival +12 · Senses darkvision · Languages none

Actions

  • Blade arm Melee +15, 1d8+7 slashing (analog, versatile P)
  • Breaching gun Ranged +13, 1d10+2 piercing (analog, concussive, expend 1, kickback, mag 3, range increment 15 feet, ranged shove, razing, reload 1)

Abilities

  • Burn Protocol: see Alien Core stat block for full rules text.
  • Immunities: bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void.
  • Resistances: [object Object].
  • Weaknesses: electricity 6.

This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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