Ultimate Magnetar Rifle
Level 16 two-handed projectile rifle dealing 3d12 piercing damage with Tracking +3. Uses electromagnets to accelerate slugs without moving parts, scaling from Commercial (1d12) thr...
This rifle uses powerful electromagnets to accelerate simple slugs into deadly, highly accurate projectiles without the use of any moving parts.
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Traits |
|---|---|---|---|---|---|---|
| Commercial Magnetar Rifle | 0 | 0 | 45 | 1 | 1 | — |
| Tactical Magnetar Rifle | 2 | 350 | 395 | 1 | 1 | Tracking +1 |
| Advanced Magnetar Rifle | 4 | 650 | 1045 | 2 | 2 | Tracking +1 |
| Superior Magnetar Rifle | 10 | 9000 | 10045 | 2 | 2 | Tracking +2 |
| Elite Magnetar Rifle | 12 | 10000 | 20045 | 3 | 3 | Tracking +2 |
| Ultimate Magnetar Rifle | 16 | 80000 | 100045 | 3 | 3 | Tracking +3 |
| Paragon Magnetar Rifle | 19 | 300000 | 400045 | 4 | 4 | Tracking +3 |
Level 16 · Price 100,045 credits · Bulk 2 · Hands 2
Damage 1d12 piercing · Range 60 ft. · Reload 1 Type
Group Projectile
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.