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Magnetar Rifle
Electromagnetic projectile rifle dealing 1d12 piercing damage with no moving parts; uses powerful electromagnets to accelerate slugs into highly accurate projectiles. Entry support...
commonAnalogAutomatic
This rifle uses powerful electromagnets to accelerate simple slugs into deadly, highly accurate projectiles without the use of any moving parts.
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Traits |
|---|---|---|---|---|---|---|
| Commercial Magnetar Rifle | 0 | 0 | 45 | 1 | 1 | — |
| Tactical Magnetar Rifle | 2 | 350 | 395 | 1 | 1 | Tracking +1 |
| Advanced Magnetar Rifle | 4 | 650 | 1045 | 2 | 2 | Tracking +1 |
| Superior Magnetar Rifle | 10 | 9000 | 10045 | 2 | 2 | Tracking +2 |
| Elite Magnetar Rifle | 12 | 10000 | 20045 | 3 | 3 | Tracking +2 |
| Ultimate Magnetar Rifle | 16 | 80000 | 100045 | 3 | 3 | Tracking +3 |
| Paragon Magnetar Rifle | 19 | 300000 | 400045 | 4 | 4 | Tracking +3 |
Price 45 credits · Bulk 2 · Hands 2
Damage 1d12 piercing · Range 60 ft. · Reload 1 Type
Group Projectile
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.