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Shock Module (Commercial)
Adds 1d6 electricity damage to a weapon; on critical hit, arcs electricity to deal equal damage to up to two other creatures within 10 feet of the target.
commonElectricityMagicalTech
- Level
- 8
- Price
- 5,000 credits
- Bulk
- —
This circuit safely courses electricity through your weapon. It deals an extra 1d6 electricity damage. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.
| Variant | Price | Effect |
|---|---|---|
| Shock Module (Commercial) | 5000 credits | — |
| Shock Module (Tactical) | 65000 credits | Increase the electricity damage dealt on a critical hit to 2d10 (including the damage dealt to two other creatures). Electricity damage dealt by this weapon ignores the target's electricity resistance (and the other creatures' on a critical hit). |