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Shock Module (Commercial)

Adds 1d6 electricity damage to a weapon; on critical hit, arcs electricity to deal equal damage to up to two other creatures within 10 feet of the target.

commonElectricityMagicalTech
Level
8
Price
5,000 credits
Bulk

This circuit safely courses electricity through your weapon. It deals an extra 1d6 electricity damage. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.

VariantPriceEffect
Shock Module (Commercial)5000 credits
Shock Module (Tactical)65000 creditsIncrease the electricity damage dealt on a critical hit to 2d10 (including the damage dealt to two other creatures). Electricity damage dealt by this weapon ignores the target's electricity resistance (and the other creatures' on a critical hit).