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Shock Module

Weapon circuit adds 1d6 electricity damage per hit; on critical hits, electricity arcs to deal equal damage to two other creatures within 10 feet. Commercial variant at 5000 credit...

commonElectricityMagicalTech
Level
8
Price
Bulk

This circuit safely courses electricity through your weapon. It deals an extra 1d6 electricity damage. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.

VariantPriceEffect
Shock Module (Commercial)5000 credits
Shock Module (Tactical)65000 creditsIncrease the electricity damage dealt on a critical hit to 2d10 (including the damage dealt to two other creatures). Electricity damage dealt by this weapon ignores the target's electricity resistance (and the other creatures' on a critical hit).