Shock Module
Adds 1d6 electricity damage to your weapon; on critical hit, arcs to deal equal electricity damage to up to two other creatures within 10 feet. Tactical variant increases critical...
This circuit safely courses electricity through your weapon. It deals an extra 1d6 electricity damage. On a critical hit, electricity arcs out to deal an equal amount of electricity damage to up to two other creatures of your choice within 10 feet of the target.
| Variant | Price | Effect |
|---|---|---|
| Shock Module (Commercial) | 5000 credits | — |
| Shock Module (Tactical) | 65000 credits | Increase the electricity damage dealt on a critical hit to 2d10 (including the damage dealt to two other creatures). Electricity damage dealt by this weapon ignores the target's electricity resistance (and the other creatures' on a critical hit). |
Level 8 · Price — · Bulk —
This product includes content derived from the Starfinder Second Edition rules system, which is available under the ORC License (https://paizo.com/orclicense). Paizo, the Paizo golem logo, and Starfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.